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Duck Hunt VR – Arcade Shooting Range for Standalone Headsets

Standalone VR shooting experience designed for Google VR – no controllers required. All interactions, including aiming, movement, and shooting, are handled entirely through head movement, making the game fully intuitive and accessible on mobile VR platforms.

I was solely responsible for the complete production pipeline:
• Game design and gameplay logic
• Unity development and implementation
• 3D modeling, texturing, and lighting
• Character and gameplay animations
• Gaze-based interaction system for seamless control
• Heavy optimization for smooth mobile VR performance

The result is a lightweight, immersive VR game that delivers a responsive shooting experience – no buttons or controllers needed.

Gaze-based shooting mechanic – fully functional without controllers. Players aim and fire using only head movement.

Gaze-based shooting mechanic – fully functional without controllers. Players aim and fire using only head movement.

Unity scene overview – interactive environment setup with teleport points, procedural bird spawner, and gaze targets.

Unity scene overview – interactive environment setup with teleport points, procedural bird spawner, and gaze targets.